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-rw-r--r--emulators/raine/files/patch-source::games::frogger.c30
1 files changed, 30 insertions, 0 deletions
diff --git a/emulators/raine/files/patch-source::games::frogger.c b/emulators/raine/files/patch-source::games::frogger.c
new file mode 100644
index 000000000000..8031c33c20a5
--- /dev/null
+++ b/emulators/raine/files/patch-source::games::frogger.c
@@ -0,0 +1,30 @@
+--- source/games/frogger.c.orig Mon Jan 17 10:37:51 2005
++++ source/games/frogger.c Mon Jan 17 10:40:26 2005
+@@ -437,7 +437,7 @@
+
+ static void draw_emudx() {
+ UINT8 code,color;
+- SCROLL_REGS;
++ SCROLL_REGS
+ UINT8 *map,*solid;
+ int coul1, coul2;
+
+@@ -794,7 +794,7 @@
+ rotated you call it either col or row scroll ! */
+
+ UINT8 code, color;
+- SCROLL_REGS;
++ SCROLL_REGS
+ UINT8 *map,*solid;
+ int coul1, coul2;
+
+@@ -865,8 +865,8 @@
+ }
+
+ if( check_layer_enabled(layer_id_data[1])) {
+- solid = GFX_SOLID[1];
+ int offs;
++ solid = GFX_SOLID[1];
+ for (offs = 0x20 - 4;offs >= 0;offs -= 4) {
+ UINT8 sx,sy,color;
+ int flipx,flipy,code;