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authorThierry Thomas <thierry@FreeBSD.org>2007-05-26 19:23:44 +0000
committerThierry Thomas <thierry@FreeBSD.org>2007-05-26 19:23:44 +0000
commitcf88fd19dae006b41f2e8f85d303d17d30221320 (patch)
tree35f4259d2e1ec28a7ed9361300a1e738bc3f3d07 /graphics/wildmagic/distinfo
parentSwitch Gaim dependency to Pidgin. (diff)
The Wild Magic Real-Time 3D Graphics Engine is described in the book "3D Game
Engine Design: A Practical Approach to Real-Time Computer Graphics". Much of the source code is for 3D real-time graphics, but you will find quite a bit for other purposes. <http://www.geometrictools.com/>
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+MD5 (WildMagic4p4.zip) = 1831f40c6ac8196b8ab717f5bf554b93
+SHA256 (WildMagic4p4.zip) = 0b4756f093c7243463db701d73e38b2543eecc9ddbde682ae0750d77634c670b
+SIZE (WildMagic4p4.zip) = 25458968