diff options
author | Renato Botelho <garga@FreeBSD.org> | 2005-10-04 18:43:18 +0000 |
---|---|---|
committer | Renato Botelho <garga@FreeBSD.org> | 2005-10-04 18:43:18 +0000 |
commit | c3820eff957152e5ce0e62367bcc3d62ba4f5b0b (patch) | |
tree | 4549db86a94086582640e9f7dbcf815f6dc5395d | |
parent | Remove unreachable URL from WWW: line. (diff) |
Dark Places is a Quake modification I have built over the course of 6 years on
and off experimenting, it got somewhat of an overhaul when the Quake engine
source code was released, and I began developing a custom OpenGL-only engine
for it and other mods, which supports Windows WGL and Linux GLX, and has
greatly improved graphics and image quality.
WWW: http://icculus.org/twilight/darkplaces/
PR: ports/85325
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
-rw-r--r-- | games/Makefile | 1 | ||||
-rw-r--r-- | games/darkplaces/Makefile | 103 | ||||
-rw-r--r-- | games/darkplaces/distinfo | 2 | ||||
-rw-r--r-- | games/darkplaces/files/patch-netconn.h | 11 | ||||
-rw-r--r-- | games/darkplaces/files/pkg-message.in | 5 | ||||
-rw-r--r-- | games/darkplaces/pkg-descr | 18 | ||||
-rw-r--r-- | games/darkplaces/pkg-plist | 5 |
7 files changed, 145 insertions, 0 deletions
diff --git a/games/Makefile b/games/Makefile index 5ec9b80efbe1..4f19fb18eeb5 100644 --- a/games/Makefile +++ b/games/Makefile @@ -110,6 +110,7 @@ SUBDIR += cursive SUBDIR += d2x SUBDIR += daimonin-client + SUBDIR += darkplaces SUBDIR += deal SUBDIR += defendguin SUBDIR += deng diff --git a/games/darkplaces/Makefile b/games/darkplaces/Makefile new file mode 100644 index 000000000000..7e28620a774f --- /dev/null +++ b/games/darkplaces/Makefile @@ -0,0 +1,103 @@ +# New ports collection makefile for: darkplaces +# Date created: 25 Aug 2005 +# Whom: Alejandro Pulver <alejandro@varnet.biz> +# +# $FreeBSD$ +# + +PORTNAME= darkplaces +PORTVERSION= 20050818 +CATEGORIES= games +MASTER_SITES= http://offload1.icculus.org/twilight/darkplaces/files/ +DISTNAME= ${PORTNAME}engine${PORTVERSION} + +MAINTAINER= alejandro@varnet.biz +COMMENT= Quake engine modification + +WRKSRC= ${WRKDIR}/${PORTNAME} + +USE_GMAKE= yes +USE_REINPLACE= yes +USE_ZIP= yes + +MAKEFILE= makefile +ALL_TARGET= # + +OPTIONS= CLIENT "Build GLX client" on \ + OPTIMIZED_CFLAGS "Enable compilation optimizations" on \ + SERVER "Build dedicated server" on \ + SDL_CLIENT "Build SDL client" on + +SUB_FILES= pkg-message +PKGMESSAGE= ${WRKDIR}/pkg-message + +.include <bsd.port.pre.mk> + +.if !defined(WITH_CLIENT) && !defined(WITH_SDL_CLIENT) && \ + !defined(WITH_DEDICATED) +IGNORE= You must choose at least one option of CLIENT, SDL_CLIENT and DEDICATED +.endif + +.if defined(WITH_CLIENT) || defined(WITH_SDL_CLIENT) +# Loads libraries on run-time, thus RUN_DEPENDS +RUN_DEPENDS= ${LOCALBASE}/lib/libvorbis.so:${PORTSDIR}/audio/libvorbis \ + ${LOCALBASE}/lib/libjpeg.so:${PORTSDIR}/graphics/jpeg +.endif + +.if defined(WITH_CLIENT) +USE_GL= yes +ALL_TARGET+= cl-release +PLIST_SUB+= CLIENT="" +.else +PLIST_SUB+= CLIENT="@comment " +.endif + +.if defined(WITH_SDL_CLIENT) +USE_SDL= sdl +ALL_TARGET+= sdl-release +PLIST_SUB+= SDL_CLIENT="" +.else +PLIST_SUB+= SDL_CLIENT="@comment " +.endif + +.if defined(WITH_SERVER) +ALL_TARGET+= sv-release +PLIST_SUB+= SERVER="" +.else +PLIST_SUB+= SERVER="@comment " +.endif + +post-extract: + @${UNZIP_CMD} -a -q \ + -o ${WRKDIR}/${PORTNAME}enginesource${PORTVERSION}.zip \ + -d ${WRKDIR} + +post-patch: + @${REINPLACE_CMD} -e 's|sdl-config|${SDL_CONFIG}|g ; \ + s|/usr/X11R6|${X11BASE}| ; \ + s|gcc|${CC}| ; \ + s|\(-MD\)|${CFLAGS} \1|' \ + ${WRKSRC}/${MAKEFILE} ${WRKSRC}/makefile.inc + @${REINPLACE_CMD} -e 's,"\.","${DATADIR}",' ${WRKSRC}/fs.c +.if defined(WITHOUT_OPTIMIZED_CFLAGS) + @${REINPLACE_CMD} -e 's|$$(OPTIM_RELEASE)||' ${WRKSRC}/makefile.inc +.endif +.if ${ARCH} == "alpha" + @${REINPLACE_CMD} -e 's|-ffast-math||' ${WRKSRC}/makefile.inc +.endif + +do-install: + @${MKDIR} ${DATADIR} +.for f in ${PORTNAME}-glx ${PORTNAME}-sdl ${PORTNAME}-dedicated + @${TEST} -f ${WRKSRC}/${f} && \ + ${INSTALL_PROGRAM} ${WRKSRC}/${f} ${PREFIX}/bin + @${TEST} -L ${PREFIX}/bin/${PORTNAME} || \ + ${LN} -s ${PREFIX}/bin/${f} ${PREFIX}/bin/${PORTNAME} +.endfor + +post-install: + @${ECHO_CMD} + @${CAT} ${PKGMESSAGE} + @${ECHO_CMD} + +.include <bsd.port.post.mk> diff --git a/games/darkplaces/distinfo b/games/darkplaces/distinfo new file mode 100644 index 000000000000..3e1a2433e8b7 --- /dev/null +++ b/games/darkplaces/distinfo @@ -0,0 +1,2 @@ +MD5 (darkplacesengine20050818.zip) = 004713d24b3e4cc886cdda2c77494b03 +SIZE (darkplacesengine20050818.zip) = 6284553 diff --git a/games/darkplaces/files/patch-netconn.h b/games/darkplaces/files/patch-netconn.h new file mode 100644 index 000000000000..5be71a5463a4 --- /dev/null +++ b/games/darkplaces/files/patch-netconn.h @@ -0,0 +1,11 @@ +--- netconn.h.orig Thu Aug 18 21:30:57 2005 ++++ netconn.h Thu Aug 25 19:20:34 2005 +@@ -251,7 +251,7 @@ + + extern qboolean serverlist_consoleoutput; + +-#if !defined(_WIN32) && !defined(__linux__) && !defined(SUNOS) ++#if !defined(_WIN32) && !defined(__linux__) && !defined(SUNOS) && !defined(__FreeBSD__) + #ifndef htonl + extern unsigned long htonl (unsigned long hostlong); + #endif diff --git a/games/darkplaces/files/pkg-message.in b/games/darkplaces/files/pkg-message.in new file mode 100644 index 000000000000..9f2a10ff2067 --- /dev/null +++ b/games/darkplaces/files/pkg-message.in @@ -0,0 +1,5 @@ +******************************************************************************* +* Before running DarkPlaces copy Quake 1 data files (id1 directory) +* into %%DATADIR%%. +* Filenames should be in lower case! +******************************************************************************* diff --git a/games/darkplaces/pkg-descr b/games/darkplaces/pkg-descr new file mode 100644 index 000000000000..9613f00c2b1a --- /dev/null +++ b/games/darkplaces/pkg-descr @@ -0,0 +1,18 @@ +Dark Places is a Quake modification I have built over the course of 6 years on +and off experimenting, it got somewhat of an overhaul when the Quake engine +source code was released, and I began developing a custom OpenGL-only engine +for it and other mods, which supports Windows WGL and Linux GLX, and has +greatly improved graphics and image quality. + +It can not easily be described, as it is simply an improved Quake, not a total +conversion (yet, anyway). + +The realism of shell casings falling to the floor, much improved bullet +impacts, 32bit color alpha blended explosions, blood flying everywhere and +sticking to the walls... + +Behind the scenes the code has changed a great deal, I was not content with +the original QuakeC code, and I have greatly changed the engine while +maintaining compatibility with normal quake modifications. + +WWW: http://icculus.org/twilight/darkplaces/ diff --git a/games/darkplaces/pkg-plist b/games/darkplaces/pkg-plist new file mode 100644 index 000000000000..3ba2cf26c04e --- /dev/null +++ b/games/darkplaces/pkg-plist @@ -0,0 +1,5 @@ +bin/darkplaces +%%CLIENT%%bin/darkplaces-glx +%%SDL_CLIENT%%bin/darkplaces-sdl +%%SERVER%%bin/darkplaces-dedicated +@unexec rmdir %D/%%DATADIR%% >/dev/null 2>&1 || echo "If you are permanently removing this port, you should remove the data files and mods left in %D/%%DATADIR%%." | fmt |