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# ex:ts=8
# Ports collection makefile for: libv3d
# Date Created: Jul 2, 2002
# Whom: ijliao
#
# $FreeBSD$
#
PORTNAME= libv3d
PORTVERSION= 0.1.14
PORTREVISION= 3
CATEGORIES= graphics
MASTER_SITES= http://wolfpack.twu.net/users/wolfpack/
EXTRACT_SUFX= .tgz
MAINTAINER= ports@FreeBSD.org
COMMENT= V3D IO Library
LIB_DEPENDS= glut.4:${PORTSDIR}/graphics/libglut
HAS_CONFIGURE= yes
CONFIGURE_ARGS= UNIX --prefix=${PREFIX}
USE_GMAKE= yes
USE_LDCONFIG= yes
MAN3= V3DGLInterpriteDelete.3 \
V3DGLInterpriteNew.3 \
V3DGLProcessModel.3 \
V3DGLProcessModelExtra.3 \
V3DGLResourceDelete.3 \
V3DGLResourceGetInterpritation.3 \
V3DGLResourceNew.3 \
V3DGLResourceNewFromModelData.3 \
V3DGLResourceSetInterpritation.3 \
V3DHFGetHeightFromWorldPosition.3 \
V3DHFLoadFromFile.3 \
V3DIntro.3 \
V3DLoadModel.3 \
V3DMHCreate.3 \
V3DMHDestroy.3 \
V3DMHHeightfieldBaseDirectoryGet.3 \
V3DMHHeightfieldBaseDirectorySet.3 \
V3DMHListDelete.3 \
V3DMHListDeleteAll.3 \
V3DMHListGetPtr.3 \
V3DMHListInsert.3 \
V3DMHTextureBaseDirectoryGet.3 \
V3DMHTextureBaseDirectorySet.3 \
V3DMPCreate.3 \
V3DMPDestroy.3 \
V3DMPDup.3 \
V3DMPFlipWinding.3 \
V3DMPGetNormal.3 \
V3DMPGetTexCoord.3 \
V3DMPGetTotal.3 \
V3DMPGetVertex.3 \
V3DMPListGetPtr.3 \
V3DMPListInsert.3 \
V3DMPUnitlizeNormal.3 \
V3DModelCreate.3 \
V3DModelDestroy.3 \
V3DModelDup.3 \
V3DModelListDelete.3 \
V3DModelListDeleteAll.3 \
V3DModelListGetPtr.3 \
V3DModelListInsert.3 \
V3DSaveModel.3 \
V3DTextureDestroy.3 \
V3DTextureLoadFromData1D.3 \
V3DTextureLoadFromData2D.3 \
V3DTextureLoadFromFile2D.3 \
V3DTextureLoadFromFile2DPreempt.3 \
V3DTexturePriority.3 \
V3DTextureSelect.3 \
V3DTextureSelectFrame.3 \
v3d_glinterprite_struct.3 \
v3d_glresource_struct.3 \
v3d_hf_options_struct.3 \
v3d_texture_ref_struct.3
post-patch:
@${REINPLACE_CMD} -e "s,make,${GMAKE},g" ${WRKSRC}/Makefile
@${REINPLACE_CMD} -e "s,%%CFLAGS%%,${CFLAGS},g" \
-e "s,%%LOCALBASE%%,${LOCALBASE},g" \
-e "s,%%PTHREAD_CFLAGS%%,${PTHREAD_CFLAGS},g" \
-e "s,%%PTHREAD_LIBS%%,${PTHREAD_LIBS},g" \
${WRKSRC}/libv3d/platforms.ini
.include <bsd.port.mk>
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